CTO-Level Track Record

10+ years in professional game development, previously serving as lead Unity programmer, technical artist, and CTO for a technology group in China. I bring deep expertise in performance tuning, shader/post-processing, GPU animation, large-scene streaming, and tooling, and can embed as an outsourced tech lead or architecture partner to drive milestones and long-term evolution.

10+ years in game development Lead Unity programmer Technical artist Former CTO Performance optimization Shaders & post-processing Rendering/instancing/GPU toolchains Steam indie developer Steam Game:新西游记 奇幻同行

Representative Work · Unity Plugin Case Studies

These shipped and actively maintained Unity plugins prove my production expertise across GPU animation, instancing, streaming, and SSSSS rendering. Treat them as living case studies

GPULOD Enterprise GPU LOD Framework Preview

GPULOD

GPULOD is an enterprise-grade URP-ready GPU LOD framework engineered for ultra-scalable, visually rich Unity open worlds. BigWorldGPULod delivers GPU-driven LOD & indirect instancing with one-click decimation workflows and a lean runtime for fast, production-ready deployment.

View on Unity Asset Store
GPU2DAnimator URP 2D VAT Preview

GPU2DAnimator

GPU2DAnimator is a professional URP‑ready 2D GPU vertex animation (VAT) solution for Unity — GPU‑Driven 2D Skeletal Animation for URP. By baking SpriteSkin motion into EXR textures and sampling in the GPU vertex stage, it removes Animator/SpriteSkin CPU cost, enabling massive batching and stable FPS on mobile, PC, and consoles.

View on Unity Asset Store
GPUAnimator AAA GPU Animation Preview

GPUAnimator

GPUAnimator brings AAA GPU animation to Unity — SRP/MONO‑ready and built for massive crowds. Not DOTS/ECS, designed for MONO and easy use. A professional-grade GPU skinning and animated texture solution for Unity 6+.

View on Unity Asset Store
BigWorldGPUBatchCull Professional Solution Preview

BigWorldGPUBatchCull

BigWorldGPUBatchCull is a professional AAA GPU instancing and culling solution designed for Unity6 — Large-Scale Scene Instancing and Culling. A professional-grade rendering acceleration solution for Unity that, through intelligent grouping, GPU instancing, and multi-threaded culling, significantly reduces draw calls and consistently improves frame rate. Easy to deploy, suitable for projects from small scenes to open worlds with densely packed repetitive objects.

View on Unity Asset Store
BigWorldSuperBatchMesh Professional Tool Preview

BigWorldSuperBatchMesh Professional Tool

Revolutionary mesh batching and optimization system for Unity that dramatically reduces draw calls and improves rendering performance. Features intelligent mesh combination, automatic LOD generation, and advanced material batching techniques. Essential for large-scale environments and performance-critical applications requiring maximum rendering efficiency.

View on Unity Asset Store
BigWorldStreamer Professional System Preview

BigWorldStreamer Professional System

Advanced large world management system for Unity featuring intelligent terrain chunking, quadtree-optimized scene streaming, and automated AssetBundle management. Perfect for creating seamless open world experiences with professional-grade performance optimization and memory management.

View on Unity Asset Store
SSSSS Professional Suite Preview

SSSSS Professional Suite

A comprehensive Unity asset package featuring advanced Screen Space Skin Surface Scattering, cutting-edge rendering pipelines, sophisticated shaders, and powerful editor tools. Specially designed to provide independent game developers and small studios with high-end, exquisite solutions for realistic character rendering.

View on Unity Asset Store

Key plugin highlights at a glance · Covering rendering, animation, and streaming depth

Personal Indie Game · 新西游记 奇幻同行