CTO-Level Track Record
10+ years in professional game development, previously serving as lead Unity programmer, technical artist, and CTO for a technology group in China. I bring deep expertise in performance tuning, shader/post-processing, GPU animation, large-scene streaming, and tooling, and can embed as an outsourced tech lead or architecture partner to drive milestones and long-term evolution.
Representative Work · Unity Plugin Case Studies
These shipped and actively maintained Unity plugins prove my production expertise across GPU animation, instancing, streaming, and SSSSS rendering. Treat them as living case studies
TattooRuntimeEditor
TattooRuntimeEditor is a runtime tattoo & texture overlay editor for character customization in Unity. It enables fast in-game authoring of custom decals/tattoos with practical blending workflows for URP/HDRP projects.
View on Unity Asset Store
MagicMusic
MagicMusic is a professional audio & rhythm toolkit for Unity, built for music-driven gameplay and reactive VFX. It provides practical analysis and serialization workflows to keep beat-synced systems stable, repeatable, and production-ready.
View on Unity Asset Store
ShadowSpace
ShadowSpace is a professional Unity shadow utility suite focused on stable, production-ready shadow control and optimization. Improve shadow quality and performance with practical tools for debugging, tuning, and scalable shadow workflows across platforms.
View on Unity Asset Store
GPU2DFX
GPU2DFX is a GPU-driven 2D effects toolkit for Unity, designed for high-volume particles and stylized VFX with stable frame times. It focuses on fast authoring, efficient batching, and scalable visuals for mobile, PC, and console production.
View on Unity Asset Store
DitherHairShader
A production-ready URP hair shader using dithered transparency for stable rendering. Designed to reduce sorting artifacts and enable soft, lightweight hair/fur looks with practical controls for real projects.
View on Unity Asset Store
BigWorldHorizonProxy
Horizon-scale GPU impostor baking and proxy generation for URP. Quickly convert distant geometry into low-cost horizon quads to stabilize frame times while preserving cinematic silhouettes across massive worlds.
View on Unity Asset Store
GPULOD
GPULOD is an enterprise-grade URP-ready GPU LOD framework engineered for ultra-scalable, visually rich Unity open worlds. BigWorldGPULod delivers GPU-driven LOD & indirect instancing with one-click decimation workflows and a lean runtime for fast, production-ready deployment.
View on Unity Asset Store
GPU2DAnimator
GPU2DAnimator is a professional URP‑ready 2D GPU vertex animation (VAT) solution for Unity — GPU‑Driven 2D Skeletal Animation for URP. By baking SpriteSkin motion into EXR textures and sampling in the GPU vertex stage, it removes Animator/SpriteSkin CPU cost, enabling massive batching and stable FPS on mobile, PC, and consoles.
View on Unity Asset Store
GPUAnimator
GPUAnimator brings AAA GPU animation to Unity — SRP/MONO‑ready and built for massive crowds. Not DOTS/ECS, designed for MONO and easy use. A professional-grade GPU skinning and animated texture solution for Unity 6+.
View on Unity Asset Store
BigWorldGPUBatchCull
BigWorldGPUBatchCull is a professional AAA GPU instancing and culling solution designed for Unity6 — Large-Scale Scene Instancing and Culling. A professional-grade rendering acceleration solution for Unity that, through intelligent grouping, GPU instancing, and multi-threaded culling, significantly reduces draw calls and consistently improves frame rate. Easy to deploy, suitable for projects from small scenes to open worlds with densely packed repetitive objects.
View on Unity Asset Store
BigWorldSuperBatchMesh Professional Tool
Revolutionary mesh batching and optimization system for Unity that dramatically reduces draw calls and improves rendering performance. Features intelligent mesh combination, automatic LOD generation, and advanced material batching techniques. Essential for large-scale environments and performance-critical applications requiring maximum rendering efficiency.
View on Unity Asset Store
BigWorldStreamer Professional System
Advanced large world management system for Unity featuring intelligent terrain chunking, quadtree-optimized scene streaming, and automated AssetBundle management. Perfect for creating seamless open world experiences with professional-grade performance optimization and memory management.
View on Unity Asset Store
SSSSS Professional Suite
A comprehensive Unity asset package featuring advanced Screen Space Skin Surface Scattering, cutting-edge rendering pipelines, sophisticated shaders, and powerful editor tools. Specially designed to provide independent game developers and small studios with high-end, exquisite solutions for realistic character rendering.
View on Unity Asset StoreKey plugin highlights at a glance · Covering rendering, animation, and streaming depth